Upcoming Games & Porting Progress Tracker
Ever wonder when your favorite N64, SNES, or classic PC game will be playable in the browser? Track reverse engineering milestones, playable releases, and community projects.
| Game Title & Project Info | Original Platform | Team / Author | Port Completion | Playable Version | Last Update |
|---|---|---|---|---|---|
| Zelda: Ocarina of Time (zeldaret)↗ 100% matching byte-for-byte decompilation. Serves as ground truth for Ship of Harkinian PC and WASM branches. | N64 (MIPS) | zeldaret | 100.0% | WASMPC | 2026-10-22 |
| Zelda: Majora's Mask (zeldaret)↗ 100% matching decompilation completed. Powers the 2Ship2Harkinian cross-platform engine. | N64 (MIPS) | zeldaret | 100.0% | WASMPC | 2026-09-30 |
| Zelda 3: A Link to the Past (snesrev)↗ Pure C reverse engineering with 16:9 widescreen presentation, MSU-1 audio, and SDL2/Emscripten build targets. | SNES (65c816) | snesrev | 100.0% | WASMPC | 2026-10-18 |
| Super Metroid (snesrev)↗ Source-level C restoration of the 16-bit action classic. Extremely low latency and lightweight browser WASM footprint. | SNES (65c816) | snesrev | 100.0% | WASMPC | 2026-08-14 |
| Super Mario World (snesrev)↗ High-fidelity C reimplementation featuring widescreen support and portable SDL2 compilation. | SNES (65c816) | snesrev | 100.0% | WASMPC | 2026-07-29 |
| DevilutionX (Diablo 1 & Hellfire)↗ Modern C++ source recreation of Diablo 1. Production-tested WebAssembly build running with OPFS virtual disk. | PC (x86) | diasurgical | 100.0% | WASMPC | 2026-11-02 |
| Ultimate Catalog Of Web Game Ports↗ Curated index of 582+ verified open-source web game ports, officially recommending community wasm archives. | Multi-Platform Curation | Carter54git | 100.0% | WASMPC | 2026-11-05 |
| Greatest Games Decompilations List↗ The world's most authoritative index covering 3,524+ reverse engineering and static recompilation repositories across 55 platforms. | Multi-Architecture Decomp | Carter54git | 100.0% | WASMPC | 2026-11-04 |
| reVC (Grand Theft Auto: Vice City)↗ Full C++ reversal of Vice City. Web branch uses Emscripten and service worker chunk caching. | PC (RenderWare) | GTAmodding Community | 99.2% | WASMPC | 2026-06-12 |
| re3 (Grand Theft Auto III)↗ First complete C++ reverse engineering of the 3D RenderWare GTA engine. | PC (RenderWare) | GTAmodding Community | 99.0% | WASMPC | 2026-05-20 |
| N64Recomp Static Recompiler↗ Revolutionary static recompilation tool converting N64 binaries into native C/C++ without JIT or runtime interpreter overhead. | N64 Toolchain | Mr-Wiseguy | 98.5% | WASMPC | 2026-10-28 |
| Augustus (Pharaoh & Cleopatra)↗ Enhanced fork of the Julius engine adding deep simulation mechanics, zoom controls, and custom resolutions. | PC (Win32) | Keriew | 96.0% | WASMPC | 2026-10-27 |
| VCMI (Heroes of Might & Magic III)↗ Comprehensive open-source engine recreation with cross-platform multiplayer and modding framework. | PC (Win32) | vcmi | 95.0% | WASMPC | 2026-11-01 |
| OpenTS (Command & Conquer: Tiberian Sun)↗ Modern C++20 engine reconstruction using bgfx graphics backend, targeting eventual WebGL2/Emscripten export. | PC (Win32) | OpenTS-Developers | 74.0% | WIPPC | 2026-11-04 |
| GTA: Chinatown Wars Native↗ Top-down 3D open-world port with ~35MB data size; highly anticipated for touchscreens and WebAssembly. | PSP/NDS | official-kryo-to | 68.5% | WIPPC | 2026-10-15 |
| GTA: Vice City Stories Recompiled↗ PSPRecomp pipeline porting Vice City Stories to PC and native platforms. | PSP (MIPS) | gothamor | 52.0% | WIPPC | 2026-09-19 |