Porting Progress•3,500+ Projects Underway

Upcoming Games & Porting Progress Tracker

Ever wonder when your favorite N64, SNES, or classic PC game will be playable in the browser? Track reverse engineering milestones, playable releases, and community projects.

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Tracking 16 active games
Game Title & Project InfoOriginal PlatformTeam / AuthorPort CompletionPlayable VersionLast Update
Zelda: Ocarina of Time (zeldaret)↗

100% matching byte-for-byte decompilation. Serves as ground truth for Ship of Harkinian PC and WASM branches.

N64 (MIPS)zeldaret
100.0%
WASMPC
2026-10-22
Zelda: Majora's Mask (zeldaret)↗

100% matching decompilation completed. Powers the 2Ship2Harkinian cross-platform engine.

N64 (MIPS)zeldaret
100.0%
WASMPC
2026-09-30
Zelda 3: A Link to the Past (snesrev)↗

Pure C reverse engineering with 16:9 widescreen presentation, MSU-1 audio, and SDL2/Emscripten build targets.

SNES (65c816)snesrev
100.0%
WASMPC
2026-10-18
Super Metroid (snesrev)↗

Source-level C restoration of the 16-bit action classic. Extremely low latency and lightweight browser WASM footprint.

SNES (65c816)snesrev
100.0%
WASMPC
2026-08-14
Super Mario World (snesrev)↗

High-fidelity C reimplementation featuring widescreen support and portable SDL2 compilation.

SNES (65c816)snesrev
100.0%
WASMPC
2026-07-29
DevilutionX (Diablo 1 & Hellfire)↗

Modern C++ source recreation of Diablo 1. Production-tested WebAssembly build running with OPFS virtual disk.

PC (x86)diasurgical
100.0%
WASMPC
2026-11-02
Ultimate Catalog Of Web Game Ports↗

Curated index of 582+ verified open-source web game ports, officially recommending community wasm archives.

Multi-Platform CurationCarter54git
100.0%
WASMPC
2026-11-05
Greatest Games Decompilations List↗

The world's most authoritative index covering 3,524+ reverse engineering and static recompilation repositories across 55 platforms.

Multi-Architecture DecompCarter54git
100.0%
WASMPC
2026-11-04
reVC (Grand Theft Auto: Vice City)↗

Full C++ reversal of Vice City. Web branch uses Emscripten and service worker chunk caching.

PC (RenderWare)GTAmodding Community
99.2%
WASMPC
2026-06-12
re3 (Grand Theft Auto III)↗

First complete C++ reverse engineering of the 3D RenderWare GTA engine.

PC (RenderWare)GTAmodding Community
99.0%
WASMPC
2026-05-20
N64Recomp Static Recompiler↗

Revolutionary static recompilation tool converting N64 binaries into native C/C++ without JIT or runtime interpreter overhead.

N64 ToolchainMr-Wiseguy
98.5%
WASMPC
2026-10-28
Augustus (Pharaoh & Cleopatra)↗

Enhanced fork of the Julius engine adding deep simulation mechanics, zoom controls, and custom resolutions.

PC (Win32)Keriew
96.0%
WASMPC
2026-10-27
VCMI (Heroes of Might & Magic III)↗

Comprehensive open-source engine recreation with cross-platform multiplayer and modding framework.

PC (Win32)vcmi
95.0%
WASMPC
2026-11-01
OpenTS (Command & Conquer: Tiberian Sun)↗

Modern C++20 engine reconstruction using bgfx graphics backend, targeting eventual WebGL2/Emscripten export.

PC (Win32)OpenTS-Developers
74.0%
WIPPC
2026-11-04
GTA: Chinatown Wars Native↗

Top-down 3D open-world port with ~35MB data size; highly anticipated for touchscreens and WebAssembly.

PSP/NDSofficial-kryo-to
68.5%
WIPPC
2026-10-15
GTA: Vice City Stories Recompiled↗

PSPRecomp pipeline porting Vice City Stories to PC and native platforms.

PSP (MIPS)gothamor
52.0%
WIPPC
2026-09-19